What You're Actually Getting

Insomniac made two Spider-Man games that felt genuinely great to play, not just look at. Wolverine is their attempt to do the same with a character who's all about close-quarters brutality rather than swinging across rooftops. The tone is darker, the combat is more grounded and visceral, and Logan himself feels properly weighty. You notice it in the first proper fight scene: no graceful acrobatics, just controlled aggression.

The world is smaller than Spider-Man's New York, but Insomniac have used that to make things feel denser, more deliberate. The Madripoor setting is doing a lot of work here, and it earns it.

Who This Is For (and Who It Isn't)

If you bounced off the Spider-Man games because you wanted something with a bit more edge, this is probably worth your time. If you're not into third-person action games full stop, nothing here is going to convert you.

Personally, I think the combat system is the strongest thing about it. Rage mechanics, bone claws, the way enemies actually react to getting hit. It rewards aggression, which suits the character.

One honest reservation: it's a single-player exclusive with no real post-game longevity. You'll finish it, probably love it, and that's largely it. No multiplayer, no live-service nonsense, which is either a feature or a flaw depending on what you're after.

The Price

At just under sixty quid, it's standard full-price territory for a big PS5 exclusive. Not a bargain, not a rip-off. If Insomniac's track record means anything to you, it's a safe bet.